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Abel Villegas

12
Posts
1
Following
A member registered Dec 06, 2022

Recent community posts

hehe funny orange brick on head go brrr

(1 edit)

Genuinely a fun mechanic having the two separate controls even if I couldn't pass the easy level. Shizzle is hard as junk but dangnabbit did the music go hard and the premise of this even harder. Good rhythm game. Definitely let rhythm gamers (those Darn OSU and FNF and umm Dance of Fire and Ice) play this and give you better critiques.

Aye I get it man. I wasn't even a part of this assignment. Or the school. But overall it was fun to play through this more lighthearted Paper's Please title. The gun mechanic was also super left field but hilarious at the same time. Be proud of yourselves for this. It was a blast for the couple minutes I played.

Good baseline quality game submitted thus far. Polished. Lacks level/enemy variety. Unique bosses. Sadly not much variation in weapon attacks at least on surface level.

Honestly making the camera focus on spiders was terrific choice if intentional. Made them feel more menacing and make's the player more attentive of their unfocused camera movement. However buggy with random spider spawns. Hitboxes either on mobs or sword was poor to say the least.

This game feels astoundingly incomplete. The 3-Key was completely bugged. Couldn't pick it up not matter the circumstance. The day/night cycle wasn't exactly clear aside from the timer and the sudden enemy spawn/music change which, yeah fair enough but it just feels extremely jarring. The map design was also extremely confusing. Giving off the illusion of elevation when there wasn't any (possibly cut due to time restraint). Not to mention bad collision with player/tree/enemy hitboxes.

Couldn't even progress through the game due to bugs.

Definitely Wii Tank vibes. Game was so simple and it benefited greatly from it. Super easy to understand. Great enemy variety and fun final boss.

This could've been good. 



nah but fr you can see the ideas and ambitions with the mechanics given and you can feel how much of the content was stripped in the final result. Even with this submitted result, the greatest feedback I can give is: lengthen the prep phase.

Alright G, let me get up close and personal with this one. This game was Great. Suicidal goblins most likely not intentional? Hilarious either way. Sword main all the way. Buggy shield and horrible noise with it. Actual platforming mechanics simplistic and fun. Fix hills.

Ima tell you right now. Did not work trying to load. You got 2 hours fix it.

Uhhh ayy bro I got a error code trying to replay the game. 

___________________________________________

############################################################################################

ERROR in

action number 1

of Mouse Event for Left Pressed

for object btn_itemSlot1:

Unable to find instance for object index 100124

at gml_Script_handleCheckout

############################################################################################

gml_Script_handleCheckout (line -1)

gml_Script_decrementCustomer

gml_Object_btn_itemSlot1_Mouse_4

Nah gang, you must be for real doggin' da otha games with this'n. Like fo'shizzle my G, y'all be killing it wit them enemy varieties and lil secretized areas with 'em chests. Hearts or no hearts it makin' this game fr mad difficult. On some Dark Souls vibe frfr. Except not at all. Them animations hella smooth and da enemy AI top nizzle on that gun rizzle, ya feel me? Y'all did good wit dis one fam. On some real demon timing shiz frfr. Continue this game y'all.